[Continued from last week…my learning from a Workshop on
Emerging Pedagogies in Management Education]
Simulations with a behavioral angle
I found that the simulations that bring in a stronger
behavioral element would be a good complement to these more cerebral or
analytical competitive games. Two products caught my eye in this context – one
from Knolscape, an Indian company started by INSEAD alumni, and the other a
non-computer simulation called Malgudi Express. One Knolscape product based on
theories of situational leadership requires you to choose managerial styles to
work with a set of subordinates with different performance histories, strengths
and weaknesses of their own. While some of the academics in the room raised
valid questions of cultural relativism, I thought that just the process of thinking
through what style would work with a given employee would be a good learning
for a sensitive manager.
Malgudi Express (MX) is based on a simulation developed
earlier at the Institute for Rural Management Anand (IRMA) called Narayanpur
Express. MX gives a flavor of how the
rural economy “really works” and provides insights into why, for instance, a
farmer may take a loan from a traditional moneylender rather than a formal
banking channel despite its high financial cost. City-bred MBAs tend to thrust
their own rationality on to the farmer without realizing that the farmer has to
deal with substantially higher risks than most city dwellers ever face!
Macroeconomic Assumptions
Most of the multi-player, multi-round competitive games are
developed outside India. I was amused to find that most of them assume mature
economies with modest inflation, stable interest and foreign exchange rates,
and don’t allow for economic shocks or other large macroeconomic changes. They
reinforce the mindset of managers in developed markets rather than preparing them
for the rough and tumble of developing ones. And, for students in countries
such as ours such macro conditions could be quite misleading indeed.
Timeframes
While the multi-round games need longer time-frames (either
in a workshop over 2-3 days or a round per week over several weeks), some games
are designed for quick execution. HBS Publishing (a subsidiary of Harvard
Business School) offers a Start-up Game that can be played by upto 80 players
in an hour in which participants play different roles such as founders,
investors and employees. This game is intended as an ice-breaker for an
entrepreneurship course. Some of the faculty present at the WEPME workshop were
concerned about whether any learning is possible in such a short time, but
it appears that the game is only
designed to expose participants to the pulls and pressures faced by the
different stakeholders of a start-up, and doesn’t claim to be the last word on
running one.
Knolscape also offers simulations that can typically be
completed in half a day. I assume this reflects the fact that many of its
simulations are designed for a corporate audience. In fact, the company is hot
on co-creating new simulations with academic and corporate partners. As a
result, the company has a wide product range.
ET Cases, a subsidiary of the Times of India Group, has some
interesting ideas including video cases (we saw some glimpses of video cases on
an F-commerce pioneer called Gifting Happiness, and the successful food chain,
Bikanerwala. They are also creating cases around interesting articles that have
appeared in the past in the Economic Times. Both are valuable initiatives,
though it seems to me that the video cases need to be strengthened by a data
supplement or at least an industry report if they are to be effective vehicles
for class discussion.
Accounting is a bugbear for MBA students, particularly those
who come from an Engineering background. How do you make learning accounting
fun? That’s a challenge Abhijit Phadnis took on some years ago in response to a request from the Aditya
Birla group. In collaboration with Skilldom, an animation and simulation design
company, Abhijit has created a 49 “episode” animated film that covers the
basics of accounting and finance. It’s got rave reviews even from experienced
accounting professionals.
Session Chair of one of the sessions Manju Ahuja of the University of
Louisville quoted Maya Angelou: “I've learned that people will
forget what you said, people will forget what you did, but people will never
forget how you made them feel” to emphasise the importance of bringing emotion
into the learning process.
At least two of the companies (EnParadigm and GTL Ventures)
offer simulations that are a part of workshops and not standalone or playable
through the internet. EnParadigm emphasized the importance of end-to-end
learning and focuses primarily on a corporate audience. GTL offers a Blue Ocean
Strategy Simulation developed by StratX in the form of a boot camp plus a
practical simulation with a similar rationale.
Class Participation
One of the challenges in case teaching is getting everyone
in the class engaged. Given the limited time available in the class, it’s not
possible to give airtime to everyone, and there are often complaints from
students who feel that they had prepared well but were not allowed to speak.
There is also the issue of transparency of evaluation of class participation.
Creatist is an active learning platform designed to address these challenges.
It has two important features – (1) Quickcheck, that gives the opportunity for
the instructor to pose a question to the class that everyone answers on their
tablet; the answers get recorded for the instructor to review immediately and
later, or can be projected on the screen and (2) Poll, the opportunity to take
a quick feedback from the class on whether they agree or disagree with a
particular course of action. Some faculty expressed concern on students getting
distracted if they are sitting with a tablet in front of them connected to the
internet!
Other solutions presented included ones that are, strictly
speaking, not simulations. WizIQ provides technology for virtual classrooms and
streaming videos. Another presenter provides a solution for automatic lecture
capture on video so that students can refer to the video later.
Concluding Observations
The workshop gave us a good sense of the potential of
simulation. At the same time, there is a need to avoid over-hyping its virtues.
Some of the speakers went as far as to say that simulation is the solution to
all the quality problems in management education (faculty quality,
standardization, etc.). My sense is that simulation is an excellent complement
to the other methods we currently use in the classroom.
On the other hand, the sharp criticism from faculty about
the shortcomings of different products may not be warranted either. Most of
these tools should be helpful as long as one understands both their benefits
and limitations. Any tool is as good as the users, so it’s up to faculty to utilize
the simulations well. Faculty need to dive in, and learn. But one thing I am
reasonably confident of is that students will find simulations a welcome
addition to what is currently being done in the classroom.
I particularly liked one point that Ramkumar made – that it
is important to close the loop, i.e., face the consequences of one’s actions,
for learning to happen. The case method, by its very Socratic approach, remains
somewhat open-ended, and doesn’t close the loop. But, a good simulation such as
a multi-round game, makes you face up to the consequences of the decisions you
make.
I agree with the criticism of the case method. It is somewhat outdated in my view, but can be tweaked through roleplays based on them or some innovation in using cases. Simulation is far more interesting to students, I find. If one can design a few for one's own learning objectives, that would be the best kind.
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